As Sr. Character Artist I contributed to the creation of Guild faction used in BO7 campaign and multiplayer.
“Not for download or distribution without prior written approval from Activision.”
The work displayed on this page is a partial exhibit of what I contributed to.
• Followed Art Direction, concepts and spec sheets to create game characters of Guild faction and content.
• Blocked out Guild faction characters using existing game assets
• Helped integrate game content of Guild characters head and bodies
• Helped set visual style of in game assets used for creating Guild faction.
• Created Body Dress Uniform BDU* High poly and final in game art using provided scans
• Helped create BDU camo and color variants
• Refit BDU outfit for reuse on all Guild faction
• Created BDU jacket “front flap down” and “short sleeve” outfit variant using existing BDU outfit.
• Spun off existing gear assets to create Guild variants.
• Created final game character of Guild Faction
• Created new 3D character gear assets. Created high poly models, low poly models, uv mapping, texture bakes, textures and integrated into game engine.
• Helped create additional MTX skin variants of existing Guild Faction Characters.
• Optimized Guild Character assets
Followed the provided art direction, reference and concept art.
Guild team credits.
Ryan Butts - art direction
Gary Rilie – art direction, sniper skin variant
Isac Owens – Concepts and character spec sheet
Markus Peekna - BO4 gear reuse, shield
James Bradford - BO4 gear reuse
Bumjin Lee – Sniper cape and hood
Tom Fuchs - Boot asset
Brenton Mathews – Sniper binocular asset