Lichdom Battlemage
Medieval fantasy game environment.
Created moon and palace in the back drop.
Lichdom Battlemage: Copy-write 2014 Xaviant LLC. All Rights Reserved 

Medieval fantasy game environment.
Created moon and palace in the back drop.
Lichdom Battlemage: Copy-write 2014 Xaviant LLC. All Rights Reserved 

Medieval fantasy game environment. I modeled and textured the palace exterior and interior. Lichdom Battlemage: Copy-write 2014 Xaviant LLC. All Rights Reserved

Medieval fantasy game environment. I modeled and textured the palace exterior and interior. Lichdom Battlemage: Copy-write 2014 Xaviant LLC. All Rights Reserved

Medieval fantasy game environment. I modeled and textured the interior room, hanging veins and magic skull.  Lichdom Battlemage: Copy-write 2014 Xaviant LLC. All Rights Reserved

Medieval fantasy game environment. I modeled and textured the interior room, hanging veins and magic skull. Lichdom Battlemage: Copy-write 2014 Xaviant LLC. All Rights Reserved

Medieval fantasy game environment. I modeled and textured the palace exterior and interior and some props. Lichdom Battlemage: Copy-write 2014 Xaviant LLC. All Rights Reserved

Medieval fantasy game environment. I modeled and textured the palace exterior and interior and some props. Lichdom Battlemage: Copy-write 2014 Xaviant LLC. All Rights Reserved

Medieval fantasy game environment. I modeled and textured the palace exterior, interior, skull faces and some props.  Lichdom Battlemage: Copy-write 2014 Xaviant LLC. All Rights Reserved

Medieval fantasy game environment. I modeled and textured the palace exterior, interior, skull faces and some props. Lichdom Battlemage: Copy-write 2014 Xaviant LLC. All Rights Reserved

Fantasy plants used set dressing, loot, or a weapons.

Fantasy plants used set dressing, loot, or a weapons.

Fantasy skull furnace used for set dressing.

Fantasy skull furnace used for set dressing.

A selection of images from the videogame I worked on. Lichdom Battlemage is a fps game developed for and released on PC. As sr. environment artist I was contributed to 3d modeling, texture map creation and uv mapping of hero structures. I also modeled and textured assets and contributed to world building and set dressing.