Eugene Geer
Eugene Geer
Sr. Character Artist at Raven Software
Middleton Wisconson, United States

About

Thank you for visiting!!!
I'm currently working with Raven Software as Sr. Character Artist.
During my career I have contributed to the design and creation of 2D and 3D art assets used in many AAA video game titles.

Skills

High-poly ModelingLow-poly ModelingUV MappingPBR TexturingTexture BakingConcept ArtProp ModelingTexturingEnvironment ModelingRetopologyProp DesignDigital SculptingEnvironment DesignDigital Painting3dphoto refernce gatheringphotogrammetry model clean up

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Microsoft Office
Microsoft Office

Productions

    • Video Game
      Call of Duty Black Ops 7
    • Year
      2026
    • Role
      Sr. Character Artist
    • Company
      Raven Software, Activision
    • Video Game
      Call of Duty Black Ops 6
    • Year
      2025
    • Role
      Sr. Character Artist
    • Company
      Raven Software, Activision
    • Video Game
      Call Of Duty: Warzone Season 3 Operation Monarch
    • Year
      2022
    • Role
      Sr. Character Artist
    • Company
      Raven Software
    • Video Game
      Call of Duty: Vanguard
    • Year
      2021
    • Role
      Sr. Character Artist
    • Company
      Raven Software
    • Video Game
      Call Of Duty Black Ops - Cold War
    • Year
      2020
    • Role
      Sr. Character Artist
    • Company
      Raven Software
    • Video Game
      COD Warzone
    • Year
      2020
    • Role
      Sr. Environment Artist
    • Company
      Raven Software
    • Video Game
      Call of Duty Black Ops 4
    • Year
      2018
    • Role
      sr. environment artist
    • Company
      Raven Software
    • Video Game
      Call Of Duty: WW2
    • Year
      2017
    • Role
      sr. environment artist
    • Company
      Raven Software
    • Video Game
      Call Of Duty Online
    • Year
      2011
    • Role
      sr. environment artist
    • Company
      Raven Software
    • Video Game
      Call Of Duty: Modern Warfare Remastered
    • Year
      2016
    • Role
      sr. environment artist
    • Company
      Raven Software
    • Video Game
      Call Of Duty: Infinite Warfare
    • Year
      2016
    • Role
      sr. environment artist
    • Company
      Raven Software
    • Video Game
      Lichdom Battlemage
    • Year
      2014
    • Role
      sr. environment artist
    • Company
      Xaviant
    • Video Game
      EVE Apocrypha
    • Year
      2009
    • Role
      3D modeling support: Space ships and asteroids, mostly worked on pre-pro of World of Darkness mmo
    • Company
      CCP na white wolf studios
    • Video Game
      Red Faction Guerrilla
    • Year
      2009
    • Role
      sr. environment artist
    • Company
      Volition Inc. THQ
    • Video Game
      Close Combat: First TO Fight
    • Year
      2005
    • Role
      sr. artist
    • Company
      Destineer Studios
    • Video Game
      Psi Ops
    • Year
      2004
    • Role
      Charter and Concept Artist pre-production
    • Company
      Midway Games inc.
    • Video Game
      Arctic Thunder
    • Year
      2001
    • Role
      Game User Interface Artist, 3D modeler
    • Company
      Midway Games Inc.
    • Video Game
      Cruis'n Exotica
    • Year
      1999
    • Role
      Game User Interface Artist
    • Company
      Midway Games Inc.
    • Video Game
      NBA Showtime: NBA on NBC
    • Year
      1999
    • Role
      Character Artist
    • Company
      Midway Games Inc.
    • Video Game
      Mortal Kombat Mythologies: Sub-Zero
    • Year
      1997
    • Role
      Game user interface artist, 3D modeler, character sprite clean up and special effects.
    • Company
      Midway Games Inc.
    • Video Game
      NBA Hang Time
    • Year
      1996
    • Role
      Game User Interface Artist, Character Sprite clean up.
    • Company
      Midway Games Inc.
    • Video Game
      WWF Wrestle Mania Arcade
    • Year
      1995
    • Role
      Artist: character sprite clean up
    • Company
      Midway Games Inc.

Experience

  • Senior Character Artist at Raven Software / Activision Blizzard
    Middleton, WI, United States of America
    November 2019 - Present

    Collaborate with team in the creation of game characters.

    3D modeling and texturing of art assets. Full body character art creation. Photogrammetry and 3D scan asset clean up and game art creation. Hard and soft surface modeling. Create art assets from concept to finalized in-game art.

  • Sr. Environment Artist at Raven Software / Activision Blizzard
    Middleton, WI, United States of America
    January 2016 - November 2019

    Collaborate with team in the creation of game environment. 3D modeling and texturing of game environments and props. World building. Integrate videogame art assets. Bring art assets and environments from concept to finalized in-game art.

  • Sr. Environment Artist at Xaviant
    GA, United States of America
    November 2011 - March 2015

    3D modeling and 2D art creation of game level environments and props, along with world building and visual targets.

    Detailed world building of game levels

    Participated in the design and development of game environments.

    Assisted in defining the visual quality of 3D models and texture maps created for environment art.

    Helped Improve environment art proprietary tools.

  • Sr. Environment Artist at CCP NA
    GA, United States of America
    August 2008 - September 2011

    3D modeling and 2D art creation of game level environments, props and visual target renders.

    Assisted in defining the visual quality of 3D models and texture maps created for environment art.

    Temporary Level design support for earlier World Of Darkness game levels.

    Provided art support for several projects.

  • Sr. Environment Artist at Volition INC. THQ
    Greater Chicago Area-Champaign, Il, United States of America
    July 2005 - April 2008

    3D modeling and 2D art creation of destroyable game environment architecture/structures and props.

    Assisted in the process for defining visual quality of 3D models, texture maps and destruction of environment art.

    Helped established production pipeline and best practices used in-house and by out sourcing.

    Reviewed and critiqued structures created by outsourcing for artistic consistency and Level Design guidelines.

  • Sr. Artist at Destineer Studios
    Plymouth MN, United States of America
    July 2003 - July 2005

    3D modeling and 2D art creation of game level environments, military vehicles and props along with game level lighting.

    Assisted in the design and development of art content, established process and best practices.

  • Artist at Midway Games INC.
    Chicago IL, United States of America
    December 1994 - August 2002

    artist: Characters, Environments, Game user Interface design

    3D and 2D art creation of Characters, GUI, Props and game environments

    Assisted in the design and development of art content, established process and best practices.

  • Computer Graphic Artist / Dot Matrix Animator at Williams Electronics, Inc
    Chicago IL, United States of America
    December 1992 - December 1994

    Animation and graphic art creation for Pinball Dot-matrix displays

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