As Sr. Artist Characters, I contributed to the creation of LMG, Sniper, SMG and Rifleman characters used for Bougainville mission.
Tasks involved with character creation.
• Using concepts, I constructed character models from existing or newly created assets.
• Reshaped clothing models to fit faction body and gear.
• Completed Texture pass to fit narrative: adjust colors, add mud, wetness, cloth fade, weathering and rips.
• Created pbr compliant textures.
• finalized in game materials using proprietary tools.
• Photogrammetry model and texture clean up.
• High to low poly modeling, uv mapping and texture baking.
• Finalized in game art and address art polish notes.
For the 93rd faction characters I worked with Character project lead James Bradford and character artist Tom Fuchs. We shared responsibility in the creation of new uniforms and gear. Tom worked on mud texturing for the clothing and gear that I maintained during final texture polish.
As always, it’s a pleasure to work with everyone and thank you for the opportunity!!
Sledgehammer team and Burke Revet
Raven Software:
Character art team - Ryan Butts, James Bradford, Tom Fuchs, Bumjin Lee and Markus Peekna
Concepts - Isaac Owens, Rick Zeng
Photogrammetry/ 3d scanning - Brenton Mathews
Rigging - Jonathan Strong, Mitchell Ozanne and Nicholas Seccondro