Call of Duty Vanguard: Mateo survival character
Mateo, weathering texture pass. Flight suit model and textures created from existing assets. Character constructed using existing assets.

Mateo, weathering texture pass. Flight suit model and textures created from existing assets. Character constructed using existing assets.

Mateo, final in-game art.

Mateo, final in-game art.

As Sr. Artist Characters I contributed to Mateo Survival character created for Bougainville mission.

Tasks involved with character creation.
• Using concepts, I constructed character models from existing or newly created assets.
• Reshaped clothing models to fit body and gear.
• Completed texture pass to fit narrative: adjust colors, add mud, wetness, cloth fade weathering and rips.
• Created pbr compliant textures.
• Finalized in game materials using proprietary tools.
• High to low poly modeling, uv mapping and texture baking.
• Finalized in game art and address art polish notes.

As always, it’s a pleasure to work with everyone and thank you for the opportunity.

Sledgehammer team and Burke Revet

Raven Software:
Character art team - Ryan Butts, James Bradford, Tom Fuchs, Bumjin Lee and Markus Peekna
Concepts - Isaac Owens, Rick Zeng
Photogrammetry/ 3d scanning - Brenton Mathews
Rigging - Jonathan Strong, Mitchell Ozanne and Nicholas Seccondro