Sevati Dumas. Contributed to the creation of Sev’s Safehouse and Defend look. Created new assets for shirt, waist tied shirt, pants and boots from scans. Built character body and integrated game art for outfit. Created body scars and applied tattoos.
Sevati Dumas. Created new Harness and pouches. Created model block-out, High-poly model, game model and textures. Integrated game art.
Felix Neumann. Contributed to creation of Felix’s outfit look seen in Safehouse.
Created new assets for sweater, shirt, pants and shoes from scans. Created new game art for sunglasses. Made legal art revisions.
Felix Neumann. Contributed to creation of Felix’s casual look seen in Safehouse and Safehouse Defend. Worked on dirty battle damage texture variant of same outfit.
Created new assets for jumpsuit from scan. Modified body outfit using existing block-out.
Created Marshall’s safehouse leather jacket and vest variant. Worked on 3D scan cleanup of leather jacket with vest and created high-poly model, game model and textures. Integrated both assets into game.
Contributed to creation of child version of Harrow look for Interrogation Mission.
Created outfit model block-out, high-poly model, game model and textures. Built character body and integrated game art for outfit.
Contributed to creation of Op-force Pantheon Advanced Death Machine seen in several missions. Helped construct and modify body using existing assets. Integrated assets into game. Created new armor assets used on arms.
Contributed to creation of Op-force Pantheon faction seen in several missions. Helped construct and modify body using existing and new assets.
Helped integrate bodies and new assets into game. Made legal art revisions.
Created a new gasmask asset used for Op-force Pantheon faction. Created high-poly model based on scans, game model and textures. Integrated game art. Made Legal art revisions.
Contributed to creation of ally Sas faction. Helped construct and modify body using existing and new assets.
Created new Pants, Shirts, jackets, plate carrier vest, tan boots, ammo pouch vest, camo textures and backpack. Integrated assets into game.
Call Of Duty: Black Ops 6
This is some of the art content I worked on with Raven Software for the game Black Ops 6. Not for download or distribution without prior written approval from Activision.
This is the team I worked with. Ryan Butts- Art Direction Gary Riley-Lead Character Art Isaac Owens-concept art Rick Zeng-concept art Wesley Tippetts-concept art Bumjin Lee- Head Art James Bradford- Sev's decorative belt buckle and Gun holster, Marshall's safehouse body. Markus Peekna- Sev's casual safehouse garment set up for scanning. Brenton Mathews- scan specialist
Tom Fuchs