Call Of Duty: Black Ops 4
Modeled and textured Ore Crusher building, machine and conveyor belts.  Contributed to the modeling and texturing of mobile office and variants. Set-dressing and texturing completed using existing art.

Modeled and textured Ore Crusher building, machine and conveyor belts. Contributed to the modeling and texturing of mobile office and variants. Set-dressing and texturing completed using existing art.

Modeled and textured Ore Crusher building, machine and conveyor belts. Contributed to the modeling and texturing of mobile office and variants. Set-dressing and texturing completed using existing art.

Modeled and textured Ore Crusher building, machine and conveyor belts. Contributed to the modeling and texturing of mobile office and variants. Set-dressing and texturing completed using existing art.

Modeled and textured Ore Crusher building.  Modeled and textured Ore Crusher machine and conveyor belts. Set-dressing and texturing completed using existing art.

Modeled and textured Ore Crusher building. Modeled and textured Ore Crusher machine and conveyor belts. Set-dressing and texturing completed using existing art.

Modeled and textured Ore Crusher machine and conveyor belts.  Used existing models for belt wheel and exposed machinery. Used existing tiled materials.

Modeled and textured Ore Crusher machine and conveyor belts. Used existing models for belt wheel and exposed machinery. Used existing tiled materials.

Contributed to the Modeling and texturing of damaged houses. Set-dressing and texturing completed using existing art.

Contributed to the Modeling and texturing of damaged houses. Set-dressing and texturing completed using existing art.

Modeled and textured Underground bunker Game Room. Created model prefab kit for bunker game room walls. Set-dressing and texturing completed using existing art.

Modeled and textured Underground bunker Game Room. Created model prefab kit for bunker game room walls. Set-dressing and texturing completed using existing art.

Call of Duty: Black Ops 4
Sr. Environment Artist on Blackout

Fracking Site: Modeled and textured Ore Crusher building, machine and conveyor belts. Contributed to the modeling and texturing of mobile office and variants.

Nuke Town: Contributed to the modeling and texturing of damaged houses. Modeled and textured Underground bunker Game Room. Created model prefab kit for Game Room walls.

Followed the provided art direction, reference and concept art.
Game Environments created using in-engine Geo/Bsp. Set-dressed areas using existing models, and textured mapped using existing materials.

Environment Art Direction: Charles Morrow, Shaun Bell, Jeff Degenhardt
Lighting: Sam Williams
VFX: Ryan Huber, Drew Goheen